The main benefit of resonating heroes is not stats but their valuable skills. Unlike generations of heroes, there is another type that was invented recently and called resonating heroes. ![]() Yet, their main reason for upgrading/replacement with newer generation heroes is stats. Of course, they also have different effective skills and some benefits in some specific fields, such as defending the settlement or giving extra stats to the rallies. The main difference between a “new set of generation” heroes is their difference in attack and defence stats. When you hear a new generation of heroes will be released, you should understand that three new heroes, one of each kind (Brawler, Marksman, Scout), are released in a certain state. The generation of heroes is based upon their time and order of release. Let’s define why we separate heroes into different categories briefly, for understanding why we will divide resonating heroes from “Others”! (Details about the training area and how it works can be found here.This type of hero is different from “Generational" heroes in a couple of ways. Each hero can be leveled from 1-80 with experience obtained by combat manuals shown below.Įxperience needed for each level - States without Hero Training Area Level GroupĮxperience needed for each level - States with Hero Training Area The second, you can level up a heroes level using Combat Manuals which can be found from multiple different areas. Each hero can be upgraded to the max level of General, with each rank having 5 sub-levels in between. ![]() The first is by Hero Rank, using Hero fragments. ![]() There are two ways to level up your Heroes.
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